
Respawn is also bringing a rotating mode playlist for limited-time events. Otherwise, you'd see most new players getting absolutely rolled by experienced ones, within minutes of landing on the map. The idea behind incorporating non-battle royale modes in Apex Legends is to get new players to be familiar with the game's core loop, which involves cycling between weapons, characters, and skills, whose knowledge can then be transferred to the main game. “At its core, Apex Legends is a Battle Royale and the team wants to help players master the core game mode, and in its current state Arenas is not meeting our goals,” the blog post reads. That said, Respawn Entertainment is removing the Arenas game mode from Apex Legends. That said, if your team is at a disadvantage, you can switch between heroes as you wish - akin to Overwatch - and use their skillset to your advantage. At the start of the match, players will get to pick a loadout comprising a slew of weapons, alongside a grenade.


It's a best-of-three scenario, where winning two rounds perches your team to victory. With six players on either side, the first team to get 30 kills wins the round. As per Kotaku, the new game mode will be similar to deathmatches in other games - devoid of downtime, with quick respawns as the players rack up kills for their team. Team Deathmatch, much like precious limited-time modes in Apex Legends, will be accessible for the first three weeks of the new season. Apex Legends season 16 kicks off February 14 across all major platforms. The new season, titled ‘Revelry,' will also rework classes for its Legends, whilst adding a new energy class weapon called Nemesis. Instead, the studio is adding the much-requested Team Deathmatch mode, which pits six players against each other in high-stakes combat.

For the first time ever, the new season will not introduce a new hero/ character to the game. Apex Legends season 16 is right around the corner, and ahead of that, Respawn Entertainment has revealed some new changes to the game.
